Pokemon TCG Pocket Values
Compare TCG Pocket item values, rarity signals, and category context before creating or accepting a trade.
Card Packs (Master List)
Cards
Gameplay
Cards
Genetic Apex(A1)
Packs

Hourglass
Accessories
Level Up System
Cards
Main Page
Cards
Missions
Cards

Mythical Island(A1a)
Packs

Pokémon TCG Pocket
Cards
Pokemon TCG Pocket Wiki
Cards
Promo A
Packs
Triumphant Light (A2a)
Packs
Cards (9)
Cards are the core collectible in Pokemon TCG Pocket. Following the standard Pokemon rarity scale — Common, Uncommon, Rare, Holo Rare, EX, and Full Art — each card's trade value is determined by rarity tier, the Pokemon's popularity, and competitive viability. A Charizard EX commands significantly more value than a less popular Pokemon of the same rarity tier, purely due to demand. Holo and Full Art variants add visual prestige that further increases trade worth.
Packs (4)
Booster packs contain random cards from a known pool, and their trade value reflects expected pull rates — the average value of all possible cards weighted by probability. Special event packs with exclusive cards or higher rare pull rates trade at a premium. As packs rotate out of the shop, scarcity increases their value, similar to how retired eggs appreciate in other Roblox trading games.
Accessories (1)
Accessories — coins, sleeves, and playmats — add cosmetic customization to Pokemon TCG Pocket. While generally lower in trade value than rare cards, limited-edition accessories from events or battle pass seasons develop dedicated collector followings. An exclusive sleeve from a one-time event may never be obtainable again, making it a long-term collectible hold.